FACTORIO TRAIN STATION MODThe mod menu button will show up as soon as you researched "Construction Robots".Ĭlick the buttons, the checkboxes and insert the number of locomotives / cargo wagons your train has. FACTORIO TRAIN STATION HOW TOHow to use (there are tooltips on the GUI): Stackers (variable train length, variable stacker lanes count, 4 layouts + rotation) Choice if you want to only use one side of the train station or both Beltflow towards the front or back of the station Connect all chests / storage tanks with green wire MadZuri's smart evenly chest loading/unloading (read the ingame tooltip) Requester chests for fuel near locomotives with choice of fuel type (in vanilla, uranium fuel cell doesn't work though) Automatic lamps, poles and signal placement Use of filter inserters (only one resource type per train station) Variable inserter- / belt- / chest-types (use logistic chests for bot loading/unloading) Load / unload station (for liquids and non-liquids) Train length (double or single headed trains) up to 1000 cargo wagons (L-C or L-C-L train types) It will create a train station trains based on several settings: The source code for the web version can be found here.Ī small mod to save your time by creating a train station for your needs. Instead, I have made a web version of the mod which is available here. Shows the given text with a tooltip that is specified with a locale key.ABANDONED: This mod is no longer in development and I've stopped updating it. Number is the internal unit number of the train stop Clicking the icon will open the GUI for that train stop. Number is the internal unit number of the trainĮmbeds a reference to a train stop. Clicking the icon will open the train GUI for that train. Allows other players to see the equipment installed.Įmbeds a reference to a train. FACTORIO TRAIN STATION UPGRADEPlayers can get a blueprint item by clicking the icon.īlueprint_string is the blueprint string of a blueprint, deconstruction planner or upgrade plannersĮmbeds the armor of a player. FACTORIO TRAIN STATION MODSMods must handle this case with on_player_clicked_gps_tagĮmbeds a blueprint. When the player is on another surface than surface, clicking the tag does nothing. Is only added if the player Ctrl+alt clicks on a surface that is not the default surface. Name is the internal-name of the achievement, usually the lowercase name with hyphens replacing spacesĮmbeds a map location and marks the location on the map of other players. Name is the word signal followed by either an uppercase letter, number, color, each, everything or anything Name is the internal name of the tile, usually the lowercase name with hyphens replacing spaces as written from the map editor Name is any of: logistics, production, intermediate-products, combat, fluids or signals Name is the internal-name of the recipe, usually the item name Name is the internal-name of the technology Sprite-prototype-name is the internal-name of a sprite prototype. This tag uses sprite paths:Ĭlass is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement, equipment or utility. The period format must be used in game save names. When used in chat, the tag image will be followed by a text description, except for the img tag.Įmbeds only a small inline game graphic. This can be used to easily insert rich text tags of recipes, items, fluids, virtual signals and entities into the textbox. The chat and many other textboxes in the game have a button on the right edge that opens an icon selector. Shift clicking most things with the console open will insert a tag for that thing into chat. Tags are useful for sharing blueprints, marking map locations in chat or adding icons to map markers and train stations.Ĭtrl+alt clicking the map or ground will automatically insert a gps tag and post it into chat. Predefined text tags are employed for this purpose. Rich text formatting in allows the use of tags within most of the game's textboxes to change the visual formatting of text or to embed interactable images/entities.
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